The mechanic is a rather basic design, with an all-blue colour and a work shirt pattern. He comes equipped with a walkie-talkie and a full tool truck, containing every piece of equipment a mechanic could need. The airport worker looks like every other workman from The LEGO Movie that joined Emmet in a chorus of Everything is Awesome, and is a nostalgic hark bark to the old construction figures that I grew up playing with.

The capabilities of the Mindstorms range have now been harnessed for use in Iko Creative Prosthetic System, a prosthetic limbs system designed for children. Designs for these Lego prosthetics allow everything from mechanical diggers to laser-firing spaceships to be screwed on to the end of a child's limb. Iko is the work of the Chicago-based Colombian designer Carlos Arturo Torres, and is a modular system that allows children to customise their own prosthetics with the ease of clicking together plastic bricks. Designed with Lego's Future Lab, the Danish toy company's experimental research department, and Cirec, a Colombian foundation for physical rehabilitation, the modular prosthetic incorporates myoelectric sensors that register the activity of the muscle in the stump and send a signal to control movement in the attachment. A processing unit in the body of the prosthetic contains an engine compatible with Lego Mindstorms, the company's robotics line, which lets the wearer build an extensive range of customised, programmable limbs.[54][55]

My personal favourite of the three planes included in this set, the design is superb and really captures the look and feel of the old-fashioned airplane that it is based on. The build isn’t too complex, and it really is a joy to see the final product come together. The plane has a distinct orange colour scheme, with some black and grey thrown in, and the shades work well together.


After World City's discontinuation in 2004, it was replaced with City as System's primary town-life related theme in 2005. However, unlike its predecessor, it was not limited to sets involving rescue services like Police, Fire or Coast Guard, but also introduced the first new construction site related sets since the discontinuation of City Center in 2000. In 2006, the first new airport set that included the first jetway since 6597 Century Skyway (1994) was released, as well as the first new hospital since 6380 Emergency Treatment Center from 1987. These releases expanded City to a scope only comparable to the original Town theme, and in 2009 it even went slightly beyond that, by introducing the first farm-related System sets. Also, in that year, City followed this route to release more truly civilian town life sets such as 7641 City Corner and 7639 Camper. In 2010 City released more civilian sets including 8403 Family House and 8404 Public Transport. In 2011 City re-introduced the Space sub-theme along with some new Harbour sets. In the first wave of 2012, City had forest police and fire sets as well as some more commercial/civilian sets. The second wave of 2012 featured the introduction of the Mining theme and respective sets, as well as a hospital. In the winter of 2013, Police and Fire sets were once again focused on but, contrary to those released in the previous year, were set in the city. In the summer of 2013, the Coast Guard and Cargo subthemes were brought back.
MPDCenter, developed by Michael Heidemann, helps you to maintain all your MPD files. You can check for OMR conformity (only formal not the layout itself of course). You can extract models with all depending files. Change Author, License, Keywords, Theme, History and Filetype (LDRAW_ORG line) on the fly for all LDR files in the MPD. MPDCenter is part of the AIOI - LDraw All-In-One-Installer.
There are 3 cardboard boxes with more Easter eggs. We get a few references to Marvel organisations such as A.I.M., who you may remember from Iron Man 3 as an R&D agency run by Aldrich Killian, Hammer, one of Stark Industries primary rivals which made an appearance in Iron Man 2, bankrolling Whiplash and finally a box with the Stark Industries logo on it.

Billund Airport (Danish: Billund Lufthavn) (IATA: BLL, ICAO: EKBI) is an airport in Denmark. Located 1 nautical mile (1.9 km; 1.2 mi) northeast[1] of Billund, it serves as one of the country's busiest air cargo centres, as well as a charter airline destination, although some regular airlines also offer flights there. Nearby Legoland Billund park is the largest tourist attraction in Denmark outside Copenhagen.
Unlike the City set, there is no control tower or truck that services the plane. Instead, there is a passenger check-in/baggage carousel, a rolling staircase to gain access to the plane, plus the airport entrance that includes a gift shop and a café (or, one could argue, something that is very much like many other Friends sets out there). There are only three mini-dolls in this set compared to the six in the City set.
MPDCenter, developed by Michael Heidemann, helps you to maintain all your MPD files. You can check for OMR conformity (only formal not the layout itself of course). You can extract models with all depending files. Change Author, License, Keywords, Theme, History and Filetype (LDRAW_ORG line) on the fly for all LDR files in the MPD. MPDCenter is part of the AIOI - LDraw All-In-One-Installer.
The remainder of the build is the control tower and terminal building. First there is a metal detector screener leading to the waiting/secure area of the airport, which seems taller than it needs to be for the minifigures. I think the same effect could have been made with half the height, except that would not allow for an impressive height for the overall tower. However it does seem to be similar to many modern airports with the high ceilings. This area also seems to be someplace to check luggage as evidenced by the rather nifty conveyor belt that comes in a full part. The moving parts of the set include a revolving door (a very tall one, for the first floor) that leads from the secure area of the airport out to the tarmac, and of course the conveyor belt.
I'm not sure what to make of the set yet. I like the planes (although that biplane really doesn't need the bubble canopy). The idea of adding a hangar is interesting and I don't mind that it's a bit open. But the fact that it'll only house one of the three planes is annoying. Having said that, I'm not sure what you could do about it. Tripling the hangar would make it big and boring and push the price up. Could they have done two planes and a double hangar?
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