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The mechanic is a rather basic design, with an all-blue colour and a work shirt pattern. He comes equipped with a walkie-talkie and a full tool truck, containing every piece of equipment a mechanic could need. The airport worker looks like every other workman from The LEGO Movie that joined Emmet in a chorus of Everything is Awesome, and is a nostalgic hark bark to the old construction figures that I grew up playing with.
Even in terms of play value it mostly seems to be a trade-off — 60104 loses the vending machine, cafe, baggage x-ray scanner, and a few seats on the plane but gains a baggage conveyor, a restroom, a refueling tank for the plane, an additional minifigure, and more seats in the waiting area. It's pretty nice to see the value of a LEGO air terminal remain fairly stable even though the price has not increased.

The box set weighs a little over 2kg and has about 694 pieces in total, including 6 minifigures: a pilot, 3 airport workers, a male and a female passenger. The whole build would get you almost an entire airport facade with a pretty big passenger plane, an airport/control tower build, and an airport service car that tows with it a luggage, fuel and and mobile stairway.

The railway station, 1 Københavns Lufthavn, Kastrup Station (sometimes called CPH Airport Station and wrongly Kastrup Station), is located in Terminal 3. The station has frequent connections to Copenhagen and Malmö, as well as InterCity trains for the rest of Denmark and a few daily SJ 2000 express trains for Stockholm. The frequent Øresund trains between Copenhagen and Malmö continue in Denmark to Elsinore and in Sweden to a number of destinations in Scania and other parts of Götaland. The travel time to Copenhagen Central Station is 12 minutes, and 20 minutes to Malmö Central Station.

Primary concept and development work takes place at the Billund headquarters, where the company employs approximately 120 designers. The company also has smaller design offices in the UK, Spain, Germany, and Japan which are tasked with developing products aimed specifically at these markets. The average development period for a new product is around twelve months, split into three stages. The first stage is to identify market trends and developments, including contact by the designers directly with the market; some are stationed in toy shops close to holidays, while others interview children. The second stage is the design and development of the product based upon the results of the first stage. As of September 2008 the design teams use 3D modelling software to generate CAD drawings from initial design sketches. The designs are then prototyped using an in-house stereolithography machine. These prototypes are presented to the entire project team for comment and for testing by parents and children during the "validation" process. Designs may then be altered in accordance with the results from the focus groups. Virtual models of completed Lego products are built concurrently with the writing of the user instructions. Completed CAD models are also used in the wider organisation, for marketing and packaging.[33]
There are 3 cardboard boxes with more Easter eggs. We get a few references to Marvel organisations such as A.I.M., who you may remember from Iron Man 3 as an R&D agency run by Aldrich Killian, Hammer, one of Stark Industries primary rivals which made an appearance in Iron Man 2, bankrolling Whiplash and finally a box with the Stark Industries logo on it.

Since around 2000, the Lego Group has been promoting "Lego Serious Play", a form of business consultancy fostering creative thinking, in which team members build metaphors of their organizational identities and experiences using Lego bricks. Participants work through imaginary scenarios using visual three-dimensional Lego constructions, imaginatively exploring possibilities in a serious form of play.[73]
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