The differences between the two jets mainly come on the top and rear of the builds. One has a larger single rear fin and two larger wings at the back, while the other has two smaller fins and the large wings positioned in the middle of the vehicle. The nose and cockpit areas are identical on both jets, and both come with stickers; the airshow logo on the wings, and a plane motif on the sides.

The build itself is good fun, as it should be, and engaging enough to be interesting. The only thing that I started to find a little boring was the Airport Control Tower, but then its top redeemed it. Naturally, the best thing to build is the Giant Man figure. The techniques used to make it posable, like a regular Lego minifigure, were brilliantly thought out. I hope to see more like this, perhaps in a Galactus set, although I doubt that’ll ever happen.


Primary concept and development work takes place at the Billund headquarters, where the company employs approximately 120 designers. The company also has smaller design offices in the UK, Spain, Germany, and Japan which are tasked with developing products aimed specifically at these markets. The average development period for a new product is around twelve months, split into three stages. The first stage is to identify market trends and developments, including contact by the designers directly with the market; some are stationed in toy shops close to holidays, while others interview children. The second stage is the design and development of the product based upon the results of the first stage. As of September 2008 the design teams use 3D modelling software to generate CAD drawings from initial design sketches. The designs are then prototyped using an in-house stereolithography machine. These prototypes are presented to the entire project team for comment and for testing by parents and children during the "validation" process. Designs may then be altered in accordance with the results from the focus groups. Virtual models of completed Lego products are built concurrently with the writing of the user instructions. Completed CAD models are also used in the wider organisation, for marketing and packaging.[33]
Will agree with some other reviewers that some parts will fall off with normal-rough play. However, the attention to detail is pretty cool and almost makes up for it. The top is hard to take off and put on to move the minifigs. There is a TSA checkpoint, a conveyor belt for luggage, a rather impressive runway vehicle. Couple this with the cargo plane or another airplane set and some atraight road nameplates, you got an airport without spending a fortune.
I'm not sure what to make of the set yet. I like the planes (although that biplane really doesn't need the bubble canopy). The idea of adding a hangar is interesting and I don't mind that it's a bit open. But the fact that it'll only house one of the three planes is annoying. Having said that, I'm not sure what you could do about it. Tripling the hangar would make it big and boring and push the price up. Could they have done two planes and a double hangar?
Billund Airport had its beginning in 1961 when the son of the founder of the Lego Group, Godtfred Kirk Christiansen, established a private 800-meter long runway and hangar north of his factory in Billund. With Christiansen as a key driver, more of the neighbouring municipalities were included in the group of owners, and it was planned that the airport should be expanded to a regular public airport.
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