I’m pleased to report that I thoroughly enjoyed building this set, and what’s more I quite enjoyed playing with it afterwards as well…. First and foremost it’s an excellent play set – it’s not often that you get three good-sized vehicles plus a large building and a number of accessories in a single set at this price point. Furthermore, all three aircraft are actually pretty good, particularly the two jets which look really sleek apart from their prominent cockpit canopies. The jets are also solidly built, surprisingly weighty, and eminently swooshable; you can conveniently grab them by their lateral air intakes and nothing falls off when you swoosh them around - I know this as I extensively tested this particular play feature…. The hanger is admittedly a bit insubstantial, but overall this set lived up to my expectations and I’ll certainly be picking up a couple more of the Airport sets this summer.
The set has an impressive assortment of minifigures - I quite like that it has six, allowing for a lot of play opportunities. All the major parts of the plane - the wing, cockpit, tail and body - are new to this set in their colours. The inside of the plane has a minimal amount of details, with five seats, a galley and a lavatory. The outside of the plane looks quite smart with all the stickers applied.
The cockpit, including the stickers on the sides and the canopy, is identical to that of the first jet, as is the front of the aircraft. As previously noted, however, the wing configuration is different, as is the tail design which features twin tail fins and a pair of fuselage-mounted tailplanes. The red 4 x 1 x 3 tail fins, which have appeared in a total of seven sets including this one, are angled outwards similar to the arrangement on an F/A-18 Hornet. Overall, it’s another sleek design but once again the smooth lines are somewhat spoiled by the prominent canopy.
Primary concept and development work takes place at the Billund headquarters, where the company employs approximately 120 designers. The company also has smaller design offices in the UK, Spain, Germany, and Japan which are tasked with developing products aimed specifically at these markets. The average development period for a new product is around twelve months, split into three stages. The first stage is to identify market trends and developments, including contact by the designers directly with the market; some are stationed in toy shops close to holidays, while others interview children. The second stage is the design and development of the product based upon the results of the first stage. As of September 2008 the design teams use 3D modelling software to generate CAD drawings from initial design sketches. The designs are then prototyped using an in-house stereolithography machine. These prototypes are presented to the entire project team for comment and for testing by parents and children during the "validation" process. Designs may then be altered in accordance with the results from the focus groups. Virtual models of completed Lego products are built concurrently with the writing of the user instructions. Completed CAD models are also used in the wider organisation, for marketing and packaging.[33]
The capabilities of the Mindstorms range have now been harnessed for use in Iko Creative Prosthetic System, a prosthetic limbs system designed for children. Designs for these Lego prosthetics allow everything from mechanical diggers to laser-firing spaceships to be screwed on to the end of a child's limb. Iko is the work of the Chicago-based Colombian designer Carlos Arturo Torres, and is a modular system that allows children to customise their own prosthetics with the ease of clicking together plastic bricks. Designed with Lego's Future Lab, the Danish toy company's experimental research department, and Cirec, a Colombian foundation for physical rehabilitation, the modular prosthetic incorporates myoelectric sensors that register the activity of the muscle in the stump and send a signal to control movement in the attachment. A processing unit in the body of the prosthetic contains an engine compatible with Lego Mindstorms, the company's robotics line, which lets the wearer build an extensive range of customised, programmable limbs.[54][55]
Pack your bags and get ready to go on vacation! Head to the airport and check in at the terminal. Put your luggage on the conveyor belt and watch it get loaded onto the passenger airplane. Go through security and then head out the revolving doors to the loading area. Climb the stairs and get buckled in, your trip is about to start! This creative play building toy includes 6 minifigures.

MPDCenter, developed by Michael Heidemann, helps you to maintain all your MPD files. You can check for OMR conformity (only formal not the layout itself of course). You can extract models with all depending files. Change Author, License, Keywords, Theme, History and Filetype (LDRAW_ORG line) on the fly for all LDR files in the MPD. MPDCenter is part of the AIOI - LDraw All-In-One-Installer.
The remainder of the build is the control tower and terminal building. First there is a metal detector screener leading to the waiting/secure area of the airport, which seems taller than it needs to be for the minifigures. I think the same effect could have been made with half the height, except that would not allow for an impressive height for the overall tower. However it does seem to be similar to many modern airports with the high ceilings. This area also seems to be someplace to check luggage as evidenced by the rather nifty conveyor belt that comes in a full part. The moving parts of the set include a revolving door (a very tall one, for the first floor) that leads from the secure area of the airport out to the tarmac, and of course the conveyor belt.