After World City's discontinuation in 2004, it was replaced with City as System's primary town-life related theme in 2005. However, unlike its predecessor, it was not limited to sets involving rescue services like Police, Fire or Coast Guard, but also introduced the first new construction site related sets since the discontinuation of City Center in 2000. In 2006, the first new airport set that included the first jetway since 6597 Century Skyway (1994) was released, as well as the first new hospital since 6380 Emergency Treatment Center from 1987. These releases expanded City to a scope only comparable to the original Town theme, and in 2009 it even went slightly beyond that, by introducing the first farm-related System sets. Also, in that year, City followed this route to release more truly civilian town life sets such as 7641 City Corner and 7639 Camper. In 2010 City released more civilian sets including 8403 Family House and 8404 Public Transport. In 2011 City re-introduced the Space sub-theme along with some new Harbour sets. In the first wave of 2012, City had forest police and fire sets as well as some more commercial/civilian sets. The second wave of 2012 featured the introduction of the Mining theme and respective sets, as well as a hospital. In the winter of 2013, Police and Fire sets were once again focused on but, contrary to those released in the previous year, were set in the city. In the summer of 2013, the Coast Guard and Cargo subthemes were brought back.
This set has essentially all that's needed for airplane-related play: the plane, an airport terminal, and a service vehicle. And each part of the set is quite detailed. The plane feature a galley and a toilet; the service vehicle has stairs, a baggage trailer, etc; and the terminal has revolving doors, security check, and a baggage conveyor belt. The building process is also well planned out and documented. The child is eased into building by starting out with the service vehicle, then comes the plane, and last the terminal, which can be challenging.
Primary concept and development work takes place at the Billund headquarters, where the company employs approximately 120 designers. The company also has smaller design offices in the UK, Spain, Germany, and Japan which are tasked with developing products aimed specifically at these markets. The average development period for a new product is around twelve months, split into three stages. The first stage is to identify market trends and developments, including contact by the designers directly with the market; some are stationed in toy shops close to holidays, while others interview children. The second stage is the design and development of the product based upon the results of the first stage. As of September 2008 the design teams use 3D modelling software to generate CAD drawings from initial design sketches. The designs are then prototyped using an in-house stereolithography machine. These prototypes are presented to the entire project team for comment and for testing by parents and children during the "validation" process. Designs may then be altered in accordance with the results from the focus groups. Virtual models of completed Lego products are built concurrently with the writing of the user instructions. Completed CAD models are also used in the wider organisation, for marketing and packaging.
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Correct me if I'm wrong, but is the hangar only large enough to house the biplane? A bit of a cock-up if that's the case. As good as the planes are, the hangar is a major failing. It looks like it's only about 30-40 pieces; just a bunch of big plates, some prefab cross-bracing and ... errrm ... air. Not so much a "hangar" as an aviation-equivalent of a car port!
The airport handles an average of more than two million passengers a year, and millions of pounds of cargo. The airport's main runway can handle airliners as large as the Boeing 747, although most passengers arrive on smaller aeroplanes, such as ATR-42s, Boeing 737s and Boeing 757s. Boeing 747 activity at this airport is almost exclusively limited to cargo flights.
Agent 13 has a pretty plain appearance, with caramel-coloured wavy hair, and a black, spy-like top. Her torso has some nice details, with sharp, angular lines that all combine to form a rough outline of an upside down star. She has plain sand blue pants and rocks a sub-machine gun accessory. I like regular LEGO firearms, so it’s very nice to get one in this set as they’re fairly uncommon.