@DrDave : My thoughts were not that the hangar should be big enough to hold *all* aircraft simultaneously - which would, indeed, make it huge! - but that it should at least be big enough to hold any one of them. Just a few studs wider should cover the wingspan of either jet (judging from the photos). Add a few centimetres to the height - by whatever construction means - and that'll accommodate the oversized tail on the Viggen-styled plane. If/when I pick up this set, that's the mods I'll be making to it.
Correct - the hanger can only accommodate the biplane. That having been said, in order to accommodate the other aircraft too the hangar would have to be huge, with an enormous footprint, and a substantially increased parts count. As a result, I'd estimate a price up to double the current RRP which I suspect few of the target market would pay. LEGO therefore got the size of the hanger right IMHO.
Primary concept and development work takes place at the Billund headquarters, where the company employs approximately 120 designers. The company also has smaller design offices in the UK, Spain, Germany, and Japan which are tasked with developing products aimed specifically at these markets. The average development period for a new product is around twelve months, split into three stages. The first stage is to identify market trends and developments, including contact by the designers directly with the market; some are stationed in toy shops close to holidays, while others interview children. The second stage is the design and development of the product based upon the results of the first stage. As of September 2008 the design teams use 3D modelling software to generate CAD drawings from initial design sketches. The designs are then prototyped using an in-house stereolithography machine. These prototypes are presented to the entire project team for comment and for testing by parents and children during the "validation" process. Designs may then be altered in accordance with the results from the focus groups. Virtual models of completed Lego products are built concurrently with the writing of the user instructions. Completed CAD models are also used in the wider organisation, for marketing and packaging.[33]
Lego Games launched in 2009, was a series of Lego-themed board games designed by Cephas Howard and Reiner Knizia[77][78] in which the players usually build the playing board out of Lego bricks and then play with Lego-style players. Examples of the games include "Minotaurus", in which players roll dice to move characters within a brick-build labyrinth, "Creationary", in which players must build something which appears on a card, or "Ramses Pyramid", in which players collect gems and climb up a customisable pyramid. Like many board games, the games use dice. In Lego Games, the dice are Lego, with Lego squares with symbols on Lego studs on the dice, surrounded by rubber. The games vary from simple to complex, some are similar to "traditional" board games, while others are completely different.[79]
Since around 2000, the Lego Group has been promoting "Lego Serious Play", a form of business consultancy fostering creative thinking, in which team members build metaphors of their organizational identities and experiences using Lego bricks. Participants work through imaginary scenarios using visual three-dimensional Lego constructions, imaginatively exploring possibilities in a serious form of play.[73] 
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